Worked exampleThe milestone thresholds are documented by Eurogamer's September 29, 2026 refresh, checked 2026-10-09. The per-roll rate in this example is a demonstration input, not a published game rate.
Say you are chasing LUFFOSUNGOD, whose redemption requires 100,000 rolls, and your profile shows 72,400 lifetime rolls. You are 27,600 short. Enter 27600 planned rolls and 10 rolls per batch and the tool reports 2,760 batches. Now add a rate you are willing to stand behind for the rarity band you actually want — for the sake of the example, suppose you logged 100 boosted rolls and saw 2 hits in the band, so you enter 2%. The tool returns a 99.6% chance of at least one hit across the plan, 552 expected hits, and — if you also logged what a 10-roll batch costs you — the total cost of the whole push.
Read the comparison ladder before committing: the same 2% rate shows 10 rolls at 18.3%, 50 rolls at 63.6%, 100 rolls at 86.7%, and 500 rolls at 99.99%. The jump from the 50-roll row to the 100-roll row is where most of the practical value lives — doubling attempts beyond that buys certainty you usually do not need. That is why the sensible plan is often “roll to the next milestone, redeem everything you have unlocked, re-evaluate,” not one giant push toward a single code.